Posts tagged with: ‘xcode’
Typically, I have at least two versions of Xcode installed. Occasionally more. Keeping track of which one is running can be difficult, so I grabbed this lovely icon by Artua and put a ribbon on it with a label.
It helps keep me sane.
In the package available below, I’ve included the Illustrator CS3 file (so you can make your own), ICNS and PNG versions.
Download Xcode Versions Icon
I don’t like writing boilerplate code.
A while back, I started dragging my game engine kicking and screaming into the world of OpenGL ES 2. The good news is this lets me write shaders. The bad news is I need to write boilerplate code every time I write a shader — you know the kind — scaffolding code to load the shader, code to bind the attributes and uniforms and prov
In the process of going through my game engine and refactoring a few things, I noticed a bunch of TODO: reminders that I had apparently dropped in months ago and promptly forgot about. Out of sight, out of mind.
After a quick search, I found this very helpful post by Jake Marsh for turning them (and other markers) into Xcode warnings at build time.
I refactored his snippet slightly and ended up w
In case this is driving you up the wall:
The new Xcode 4 template locations are:
/Developer/Library/Xcode/Templates/...
~/Library/Developer/Xcode/Templates/...
Additionally, Xcode 4 changed the File Templates to use a triple-underscore instead of guillemets. The following tags can be used in File Templates.[1]
___DATE___ Current date (using NSCalendarDate format “%x”).
__