Posts tagged with: ‘tools’
I don’t like writing boilerplate code.
A while back, I started dragging my game engine kicking and screaming into the world of OpenGL ES 2. The good news is this lets me write shaders. The bad news is I need to write boilerplate code every time I write a shader — you know the kind — scaffolding code to load the shader, code to bind the attributes and uniforms and provÂ…
Since the release of Swivel, I’ve taken a bit of time to let myself unwind from the development cycle and dwell on what I want to work on next. I’ve decided on a new project that I’m really excited to get into, but before I do, I need to do a little work on my tools.
Abraham Lincoln said, “If I had six hours to chop down a tree, I’d spend the firstÂ…