Posts tagged with: ‘tools’
Posted by Patrick on Wednesday, August 24, 2011Wed, Aug 24, 2011
I don’t like writing boilerplate code. A while back, I started dragging my game engine kicking and screaming into the world of OpenGL ES 2. The good news is this lets me write shaders. The bad news is I need to write boilerplate code every time I write a shader — you know the kind — scaffolding code to load the shader, code to bind the attributes and uniforms and provÂ…
Posted by Patrick on Monday, March 07, 2011Mon, Mar 07, 2011
Since the release of Swivel, I’ve taken a bit of time to let myself unwind from the development cycle and dwell on what I want to work on next. I’ve decided on a new project that I’m really excited to get into, but before I do, I need to do a little work on my tools. Abraham Lincoln said, “If I had six hours to chop down a tree, I’d spend the firstÂ…