InControl: Keyboard / Mouse
Note: As of 1.5.12, custom profiles are now deprecated in favor of the new user bindings API (see the PlayerAction
and PlayerActionSet
classes) which accomplishes the same goal much more elegantly and supports runtime remapping. It’s time to switch—this functionality will be removed in a future update.
As of 1.5.0, custom profiles must now subclass CustomInputDeviceProfile
instead of UnityInputDeviceProfile