InControl: Keyboard / Mouse

Note: As of 1.5.12, custom profiles are now deprecated in favor of the new user bindings API (see the PlayerAction and PlayerActionSet classes) which accomplishes the same goal much more elegantly and supports runtime remapping. It’s time to switch—this functionality will be removed in a future update.

As of 1.5.0, custom profiles must now subclass CustomInputDeviceProfile instead of UnityInputDeviceProfile