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BindingSourceType | LastInputType = BindingSourceType.None |
| The binding source type that last provided input to this action set. More...
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DeadZoneFunc | DeadZoneFunc = DeadZone.Circular |
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bool | Raw |
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bool | InvertXAxis [get, set] |
| Gets or sets a value indicating whether the X axis should be inverted for this action. When false (default), the X axis will be positive up, the same as Unity. More...
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bool | InvertYAxis [get, set] |
| Gets or sets a value indicating whether the Y axis should be inverted for this action. When false (default), the Y axis will be positive up, the same as Unity. More...
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object | UserData [get, set] |
| This property can be used to store whatever arbitrary game data you want on this action. More...
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new float | LowerDeadZone [get, set] |
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new float | UpperDeadZone [get, set] |
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float | X [get, protected set] |
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float | Y [get, protected set] |
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OneAxisInputControl | Left [get, protected set] |
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OneAxisInputControl | Right [get, protected set] |
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OneAxisInputControl | Up [get, protected set] |
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OneAxisInputControl | Down [get, protected set] |
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ulong | UpdateTick [get, protected set] |
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float | Sensitivity [get, set] |
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float | StateThreshold [get, set] |
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float | LowerDeadZone [get, set] |
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float | UpperDeadZone [get, set] |
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bool | State [get] |
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bool | LastState [get] |
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Vector2 | Value [get] |
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Vector2 | LastValue [get] |
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Vector2 | Vector [get] |
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bool | HasChanged [get, protected set] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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float | Angle [get] |
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bool | HasChanged [get] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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Action< BindingSourceType > | OnLastInputTypeChanged |
| Occurs when the binding source type that last provided input to this action set changes. More...
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◆ LastInputType
BindingSourceType LastInputType = BindingSourceType.None |
The binding source type that last provided input to this action set.
◆ InvertXAxis
Gets or sets a value indicating whether the X axis should be inverted for this action. When false (default), the X axis will be positive up, the same as Unity.
◆ InvertYAxis
Gets or sets a value indicating whether the Y axis should be inverted for this action. When false (default), the Y axis will be positive up, the same as Unity.
◆ UserData
This property can be used to store whatever arbitrary game data you want on this action.
◆ OnLastInputTypeChanged
Action<BindingSourceType> OnLastInputTypeChanged |
Occurs when the binding source type that last provided input to this action set changes.
The documentation for this class was generated from the following file:
- Assets/InControl/Source/Binding/PlayerTwoAxisAction.cs