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| TouchSprite (float size) |
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void | Create (string gameObjectName, Transform parentTransform, int sortingOrder) |
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void | Delete () |
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void | Update () |
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void | Update (bool forceUpdate) |
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bool | Contains (Vector2 testWorldPoint) |
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bool | Contains (Touch touch) |
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void | DrawGizmos (Vector3 position, Color color) |
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bool | Dirty [get, set] |
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bool | Ready [get, set] |
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bool | State [get, set] |
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Sprite | BusySprite [get, set] |
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Sprite | IdleSprite [get, set] |
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Sprite | Sprite [set] |
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Color | BusyColor [get, set] |
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Color | IdleColor [get, set] |
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TouchSpriteShape | Shape [get, set] |
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TouchUnitType | SizeUnitType [get, set] |
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Vector2 | Size [get, set] |
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Vector2 | WorldSize [get] |
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Vector3? | Position [get, set] |
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The documentation for this class was generated from the following file:
- Assets/InControl/Source/Touch/TouchSprite.cs