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BindingSourceType | LastInputType = BindingSourceType.None |
| The binding source type that last provided input to this action set. More...
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float | FirstRepeatDelay = 0.8f |
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float | RepeatDelay = 0.1f |
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bool | Raw |
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object | UserData [get, set] |
| This property can be used to store whatever arbitrary game data you want on this action. More...
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new float | LowerDeadZone [get, set] |
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new float | UpperDeadZone [get, set] |
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ulong | UpdateTick [get, protected set] |
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bool | State [get] |
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bool | LastState [get] |
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float? | Value [get] |
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float? | LastValue [get] |
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float? | RawValue [get] |
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bool | HasChanged [get] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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bool | WasRepeated [get] |
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float | Sensitivity [get, set] |
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float | LowerDeadZone [get, set] |
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float | UpperDeadZone [get, set] |
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float | StateThreshold [get, set] |
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bool | IsNullControl [get] |
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bool | Enabled [get, set] |
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bool | EnabledInHierarchy [get] |
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bool | HasChanged [get] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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Action< BindingSourceType > | OnLastInputTypeChanged |
| Occurs when the binding source type that last provided input to this action set changes. More...
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bool | UpdateWithState (bool state, ulong updateTick, float deltaTime) |
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bool | UpdateWithValue (float value, ulong updateTick, float deltaTime) |
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void | ClearInputState () |
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void | Commit () |
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void | CommitWithState (bool state, ulong updateTick, float deltaTime) |
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void | CommitWithValue (float value, ulong updateTick, float deltaTime) |
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static implicit | operator bool (OneAxisInputControl instance) |
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static implicit | operator float (OneAxisInputControl instance) |
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bool | isNullControl = false |
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bool | ownerEnabled = true |
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◆ LastInputType
BindingSourceType LastInputType = BindingSourceType.None |
The binding source type that last provided input to this action set.
◆ UserData
This property can be used to store whatever arbitrary game data you want on this action.
◆ OnLastInputTypeChanged
Action<BindingSourceType> OnLastInputTypeChanged |
Occurs when the binding source type that last provided input to this action set changes.
The documentation for this class was generated from the following file:
- Assets/InControl/Source/Binding/PlayerOneAxisAction.cs