Posts tagged with: ‘ios’
Last night I was playing an idle game of Swivel before bed. I posted a score of around 3,500,000. A few days before that I posted 800,000. Until that point I had a threshold of about 250,000.
I must admit I felt like some kind of Zen master racking up a 65x chain combo. It was a curiously placid experience, however, as if my brain managed to read the pattern of blocks and knew what to do with it.
A six-minute gameplay video along with some commentary on Swivel.
It gives more information about the game and shows it off running on the new retina display. Sorry it’s a bit fuzzy — I recorded it with my camcorder since the iPhone 4 simulator runs too slow on my iMac when you crank up the HD graphics (crazy, I know!). The game still runs a smooth 60 frames per second on the
This is what I’m working on as I find the time.
The mechanic is simple: rotate groups of four blocks clockwise or counter clockwise to match four or more adjacent blocks.
Bonuses can be generated for matching more than four blocks, rematching (adding a block to a match in progress), combos (matching within moments of the last match), and chains (causing additional matches by a match).