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bool | logDebugInfo = true |
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bool | invertYAxis = false |
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bool | dontDestroyOnLoad = true |
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bool | suspendInBackground = false |
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InControlUpdateMode | updateMode |
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bool | enableICade = false |
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bool | enableXInput = false |
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bool | xInputOverrideUpdateRate = false |
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int | xInputUpdateRate = 0 |
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bool | xInputOverrideBufferSize = false |
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int | xInputBufferSize = 0 |
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bool | enableNativeInput = true |
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bool | nativeInputEnableXInput = true |
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bool | nativeInputEnableMFi = false |
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bool | nativeInputPreventSleep = false |
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bool | nativeInputOverrideUpdateRate = false |
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int | nativeInputUpdateRate = 0 |
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virtual void | Awake () |
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virtual void | OnDestroy () |
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static TComponent | Instance [get] |
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bool | EnforceSingleton [get] |
| Returns true if the object is NOT the singleton instance and should exit early from doing any redundant work. It will also log a warning if called from another instance in the editor during play mode. More...
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bool | IsTheSingleton [get] |
| Returns true if the object is the singleton instance. More...
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bool | IsNotTheSingleton [get] |
| Returns true if the object is not the singleton instance. More...
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The documentation for this class was generated from the following file:
- Assets/InControl/Source/Components/InControlManager.cs