InControl API Reference
InControlManager Class Reference
Inheritance diagram for InControlManager:
SingletonMonoBehavior< InControlManager >

Public Attributes

bool logDebugInfo = true
 
bool invertYAxis = false
 
bool dontDestroyOnLoad = true
 
bool suspendInBackground = false
 
InControlUpdateMode updateMode
 
bool enableICade = false
 
bool enableXInput = false
 
bool xInputOverrideUpdateRate = false
 
int xInputUpdateRate = 0
 
bool xInputOverrideBufferSize = false
 
int xInputBufferSize = 0
 
bool enableNativeInput = true
 
bool nativeInputEnableXInput = true
 
bool nativeInputEnableMFi = false
 
bool nativeInputPreventSleep = false
 
bool nativeInputOverrideUpdateRate = false
 
int nativeInputUpdateRate = 0
 

Additional Inherited Members

- Protected Member Functions inherited from SingletonMonoBehavior< InControlManager >
virtual void Awake ()
 
virtual void OnDestroy ()
 
- Properties inherited from SingletonMonoBehavior< InControlManager >
static TComponent Instance [get]
 
bool EnforceSingleton [get]
 Returns true if the object is NOT the singleton instance and should exit early from doing any redundant work. It will also log a warning if called from another instance in the editor during play mode. More...
 
bool IsTheSingleton [get]
 Returns true if the object is the singleton instance. More...
 
bool IsNotTheSingleton [get]
 Returns true if the object is not the singleton instance. More...
 

The documentation for this class was generated from the following file: