Posts tagged with: ‘opengl’
Posted by Patrick on Monday, February 21, 2011Mon, Feb 21, 2011
One of the recurring compliments that Swivel gets is that it runs very smooth. This was not an accident. For a puzzle game there are surprisingly many things that are potentially rendered in a single frame: several layers of blocks, shadows, crossfading backgrounds, particles, explosions, double-layered fonts, etc. One of my early goals was to have rendering be very fast. I wanted the game to ooze …