Posted by Patrick on Friday, August 08, 2014Fri, Aug 08, 2014
This is a follow up to my last post on the current Xbox 360 controller bug in Unity. In this post, I speculate on the possible cause of the bug. In my last post, I wrote the following: “An brief note on the Xbox 360 controller: Microsoft originally designed the triggers to work on a combined axis, with the left trigger adding 0..-1 to the axis and the right trigger 0..1. The value of the ax…
Posted by Patrick on Friday, August 08, 2014Fri, Aug 08, 2014
tl;dr: Unity (as of at least 4.5.2) has significant problems dealing with two or more Xbox 360 controllers on Windows, where they randomly may not work at all, or have non-functioning triggers, and/or have phantom clones. This is significant because it is the most common controller on the most common platform for many desktop gamers. There is no known workaround or reliable method for returning all…
Posted by Patrick on Sunday, February 02, 2014Sun, Feb 02, 2014
projects
It's been a long time—too long—since I last posted. Work and life got busy, as they tend to do. Our first child was born three months ago. And I've been all over the place with side projects and prototypes. But now it's time to dust off the site with a fresh redesign and begin talking about some of the things I'm chipping away at this year. I've been getting into Un…