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InControl
  • Introduction
  • Supported Controllers
  • Standardized Controls
  • Getting Started
  • Native Input Module
  • Change Log
Control Bindings
  • Binding Actions To Controls
  • Rebinding At Runtime
  • Persisting Bindings
  • Bindings FAQ
Custom Profiles
  • Keyboard / Mouse
Touch Controls
  • Touch Controls
Additional
  • Pausing and Time Scale
  • Limitations and Best Practices
  • Known Issues
Integration
  • XInput
  • ICade
  • OUYA
  • New Unity GUI
  • NGUI
  • Daikon Forge
  • Noesis GUI
  • Miscellaneous
Documentation
InControl
  • Introduction
  • Supported Controllers
  • Standardized Controls
  • Getting Started
  • Native Input Module
  • Change Log
Control Bindings
  • Binding Actions To Controls
  • Rebinding At Runtime
  • Persisting Bindings
  • Bindings FAQ
Custom Profiles
  • Keyboard / Mouse
Touch Controls
  • Touch Controls
Additional
  • Pausing and Time Scale
  • Limitations and Best Practices
  • Known Issues
Integration
  • XInput
  • ICade
  • OUYA
  • New Unity GUI
  • NGUI
  • Daikon Forge
  • Noesis GUI
  • Miscellaneous
Integration

Miscellaneous

Drop us a line if you have a Unity asset that has support for InControl and we will add it to this list:

  • Third Person Controller by Opsive
  • Survival Engine by Indie Marc
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