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DeadZoneFunc | DeadZoneFunc = DeadZone.Circular |
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bool | Raw |
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float | X [get, protected set] |
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float | Y [get, protected set] |
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OneAxisInputControl | Left [get, protected set] |
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OneAxisInputControl | Right [get, protected set] |
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OneAxisInputControl | Up [get, protected set] |
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OneAxisInputControl | Down [get, protected set] |
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ulong | UpdateTick [get, protected set] |
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float | Sensitivity [get, set] |
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float | StateThreshold [get, set] |
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float | LowerDeadZone [get, set] |
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float | UpperDeadZone [get, set] |
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bool | State [get] |
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bool | LastState [get] |
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Vector2 | Value [get] |
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Vector2 | LastValue [get] |
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Vector2 | Vector [get] |
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bool | HasChanged [get, protected set] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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float | Angle [get] |
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bool | HasChanged [get] |
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bool | IsPressed [get] |
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bool | WasPressed [get] |
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bool | WasReleased [get] |
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The documentation for this class was generated from the following file:
- Assets/InControl/Source/Control/TwoAxisInputControl.cs