Dec
13
2009
Simpler UI Code With Signals and Slots
Programming a user interface in C++ can be very painful, but delegates and the signals and slots paradigm comes to the rescue.

Most of my game development on the iPhone is done in C++, not Objective C. I feel like this has its benefits, but it also has drawbacks, not the least of which is that programming user interfaces can get really messy. The Cocoa delegates model is wonderfully powerful for that kind of thing. The easiest model I’ve seen in C++ is the signals and slots model used, most notably, by QT.

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Sep
25
2009
A Peek At What I’ve Been Working On

Here are few early screenshots of the project I’m working on. Please pardon the FPS counter. :) It’s called Swivel, and yes it’s a matching game.

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