Finally, a short gameplay video for Swivel.
Most of my game development on the iPhone is done in C++, not Objective C. I feel like this has its benefits, but it also has drawbacks, not the least of which is that programming user interfaces can get really messy. The Cocoa delegates model is wonderfully powerful for that kind of thing. The easiest model I’ve seen in C++ is the signals and slots model used, most notably, by QT.
Bartosz Milewski gave me a good chuckle this morning. Here’s a slightly paraphrased excerpt from his video presentation.
Here are few early screenshots of the project I’m working on. Please pardon the FPS counter. :) It’s called Swivel, and yes it’s a matching game.
I’m going to skip the contrived and rambling introduction to this blog and instead draw your attention to a fantastic slice of thought I came across earlier today. If you have not already read the Awesomeness Manifesto then drop everything and do it now. I found it quite inspiring as Gallant Games rolls out its public image today.