Jan
6
2010
Gameplay Video for Swivel

Finally, a short gameplay video for Swivel.

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Dec
13
2009
Simpler UI Code With Signals and Slots
Programming a user interface in C++ can be very painful, but delegates and the signals and slots paradigm comes to the rescue.

Most of my game development on the iPhone is done in C++, not Objective C. I feel like this has its benefits, but it also has drawbacks, not the least of which is that programming user interfaces can get really messy. The Cocoa delegates model is wonderfully powerful for that kind of thing. The easiest model I’ve seen in C++ is the signals and slots model used, most notably, by QT.

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Oct
27
2009
Uglier Than Ugly

Bartosz Milewski gave me a good chuckle this morning. Here’s a slightly paraphrased excerpt from his video presentation.

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Sep
25
2009
A Peek At What I’ve Been Working On

Here are few early screenshots of the project I’m working on. Please pardon the FPS counter. :) It’s called Swivel, and yes it’s a matching game.

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Sep
23
2009
What Is Awesomeness?

I’m going to skip the contrived and rambling introduction to this blog and instead draw your attention to a fantastic slice of thought I came across earlier today. If you have not already read the Awesomeness Manifesto then drop everything and do it now. I found it quite inspiring as Gallant Games rolls out its public image today.

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